Salim AbiEzzi's Publications

The following paper discusses both a business and a technical approach to enable High-Definition Internet services by bringing GigE connectivity to homes in the US.

  1. Delivering High-Definition Digital Life - Community Owned FTTH Networks; Salim AbiEzzi and Joseph Mouhanna; White Paper; Plextal Corporation; Feb 2006.

The following papers cover advanced development work at Sun Microsystems and then product development at Microsoft for supporting a declarative model that unifies the different media types and supports animation and interactivity based on a continuous model of time:

  1. Adding Theatrical Effects to Everyday Web Pages with DirectAnimation; Salim AbiEzzi and Pablo Fernicola; Microsoft Internet Developer; October 1997. (Note that the animate illustrations require older versions of Internet Explorer that shipped with Direct Animation).

  2. MediaFlow, an API for Distribute Integrated Media; Conal Elliott, Greg Schechter, and Salim Abi-Ezzi; SunSoft white paper, March 1994.

  3. Functional 3D Graphics in C++– with an Object-Oriented, Multiple Dispatching Implementation; Greg Schechter, Conal Elliott, Ricky Yeung, and Salim Abi-Ezzi; Proc. of the 1994 Eurographics Object-Oriented Graphics Workshop, Portugal, June 1994.

  4. TBAG: A High Level Framework for Interactive, Animated 3D Graphics Applications; Conal Elliott, Greg Schechter, Ricky Yeung, and Salim Abi-Ezzi; Proc. of Siggraph `94, July 1994.

The following papers include key results from Salim's Ph.D. thesis and refinements thereof. The NURB technology described in these papers was productized in Sun Microsystem's graphics libraries, was supported in hardware in the ZX graphics accelerator and was licensed to HP.

  1. Fast Dynamic Tessellation of Trimmed NURBS Surfaces; Salim Abi-Ezzi and Subramaniam Srikanth; Proc. of Eurographics ‘94, Norway, Sep. 1994. THE BEST PAPER AWARD

  2. The Cone of Normals for Fast Processing of Curved Patches; Leon Shirman and Salim Abi-Ezzi; Proc. Eurographics '93, Spain, Sep. 1993. THIRD BEST PAPER AWARD

  3. The Scaling Behavior of a Viewing Transformation; Salim Abi-Ezzi and Leon Shirman; IEEE Computer Graphics and Applications, 13(3), May 1993.

  4. An Efficient and Dynamically Configurable System for the 3D Pipeline; Walt Donova and Salim Abi-Ezzi;  White paper, Sun Microsystems, November 1991.

  5. The Tessellation of Curved Surfaces under Highly Varying Transformations; Salim Abi-Ezzi and Leon Shirman; Proc. Eurographics '91, Austria, Sep. 1991.

  6. Factoring a Homogeneous transformation for a more Efficient Graphics Pipeline; Salim Abi-Ezzi and Michael Wozny; Proc. Eurographics '90, Switzerland, Sep. 1990. SECOND BEST PAPER AWARD

  7. An Analysis of Modeling Clip; Robert O’Bara and Salim Abi-Ezzi; Proc. Eurographics '89, Germany, Sep. 1989.

  8. A Polynomial Basis with Distinct Advantages for Adaptive Forward Differencing; Salim Abi-Ezzi; White Paper, submitted for publication in 1993; part of Ph.D. thesis at RPI, May 1989.

The following papers cover advanced development projects by RPI team's led by Salim on the PHIGS 3D graphics standard:

  1. A Special Graphics System for PHIGS; Salim Abi-Ezzi, Jorge Molina, and Michael Toelle; Computers & Graphics, 12(2), Feb. 1988.

  2. The Priority Tree, a HL/HSR Approach for PHIGS; Salim Abi-Ezzi; Eurographics Computer Graphics Forum, 5(4), Dec. 1986.

  3. PHIGS in CAD; Salim Abi-Ezzi and Steve Kader; ASME Computers in Mechanical Engineering, 5(1), July 1986.

  4. An Implementer’s View of PHIGS; Salim Abi-Ezzi and Albert Bunshaft; IEEE Computer Graphics and Applications, 6(2), Feb. 1986.

  5. An Approach for a PHIGS Machine; Salim Abi-Ezzi and Michael Milicia; Data Structures for Raster Graphics, Eurographics seminars series, Edited by L. R. A. Kessener et. al., Springer-Verlag, 1986.

This is Salim's first publication and is related to a class on computational algebra that he took at RPI under Professor Saunders:

  1. Clarifications to the Symbolic Mode in REDUCE; Salim Abi-Ezzi; ACM Sigsam Bulletin, 17(4), Nov. 1983.

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